Furthermore, several online games have acquired the status of cult avenues of entertainment for a large population of people. The gaming industry market or more specifically, the video gaming industry market report will provide economic forecast for tablet, smartphone, PC, browser PC, and console gaming. The value chain of the gaming industry works similar to other creative industries like the film industry.
Hence, the video gaming industry provides a wide range of opportunities for investors for development, publishing, distribution, marketing, and monetization of games. The video gaming industry is also partial to the taste of its audience — the gamers. Hence, understanding the taste and preference of gamers is also key to success for investors in this market.
Trends like e-sports are also creating new opportunities like broadcasting in these games. For example, at its peak, Dota 2 Ti 8 tournament drew in nearly 15 million audience in Additionally, platforms like Twitch, and Youtube will likely help the spread of these games in new regions. Google has announced its giant leap in the gaming market with Google Stadia.
The system promises be a next-gen online console system, which does not require users to own hardware. The service has received a mixed response and many figure, the service is still in its beta stage for launch. However, in the long-run, it holds a major promise for gamers around the globe. However, with the new service, gamers can sign up for a monthly subscription, and would require a small investment with a remote, and a chrome cast.
The Google Stadia promises a similar development for game developers which platforms like Steam delivered for PC gamers. Many game-developers are excited with the prospect of a new player in the console business, and with right-pricing, and appropriate support, Google Stadia can potentially bring console games to billions of PC users around the world combined with technology horizons like 5G.
The latest development is expected to create more opportunities for independent game development, marketing, and monetizing opportunities. The good news for investors in this market is gamers and publishers are increasingly finding common grounds to take gaming to the peak of commercial success.
The biggest recent example of this is Dota 2. For example, Dota 2, one of the most popular online multiplayer game accessed via Steam an online digital distribution gaming platform for games , engaged an average user for 1, hours in With the advent of technologies like intensive graphics, 3D virtual reality, and digital publishing, the gamer base continues to become more streamlined, and more profitable by minute for players in the gaming industry market.
So, this game with over , active users in was played for Moreover, the digital distribution of games through online platforms like Steam has reduced marketing, and distribution costs for small independent game developers. PR Newswire Dota 2 Image credit: igdb. Esports Earnings Statistics on video games show that the Esports audience grew to FIFA 20 Image credit: igdb.
Clairfield International Razer leads the industry with Perkins Coie, XR Association VR statistics indicate that shipments of PC and all-in-one virtual reality headsets are projected to reach 62 million units by The mobile game industry is growing at a year-on-year rate of Liftoff Gaming facts from show that there are more than 2. Plinq Console Video Game Statistics In the past two decades, the video gaming console market has been defined by an ongoing power struggle between three major companies: Sony, Nintendo and Microsoft.
Emirates NBD Console video game industry market statistics are pointing to a Mobvista Nearly a quarter of the game developers selling their products on Switch said they saw better sales compared to other platforms. Game Developers Conference Video game industry growth is increasingly dependent on the paid subscription model with more than Frequently Asked Questions Is the video game industry bigger than Hollywood?
How old is the average gamer? Are video games profitable? What percent of gamers are female? Delete press release Edit press release. All 5 Releases. Permanent link to this press release: Copy. Please set a link in the press area of your homepage to this press release on openPR.
More Releases from Infinity Business Insights. The Global Automotive Adhesives Market is expected to grow significantly between and , according to Infinity Business Insights.
In addition to this, addiction to video games can even turn to mental health issues propelling parents to repel from purchasing the product for their kids. This is likely to act as a restraining factor for the growth of the gaming market. To know how our report can help streamline your business, Speak to Analyst.
Shooter Segment to Stay at the Forefront. Based on the game type, the market is fragmented into shooter, action, sports, role-playing, and others. The shooter segment is projected to hold a strong gaming market share on account of most shooter games providing 3D realistic graphics, which often come with multiplayer functionality, attractive weapons and characters, and obsessive challenging tactical missions.
Therefore, these thus play a crucial role in helping to attract more gamers to this type of game. On the other hand, segments such as action, sports, role-playing, and others are also experiencing a decent market enlargement.
These genres of games can meet the desire of a specific target audience from sportsmen to women, children, and even the elderly population. Mobile Phone to Hold Dominant Share. The mobile phones segment is anticipated to remain dominant due to the increasing number of people owning smartphones. A large number of game developers are shifting their focus to increased production of games, particularly design for mobile phones. Most of these devices are often chosen by serious gamers as they are more capable of handling high-definition games requiring powerful processors, graphic cards, and RAM.
Male Segment is Anticipated to Lead. The male segment is estimated to be a bigger market due to the large number of games available in the market, such as racing, sports, action, and others, designed to be more male-oriented than females. Hence, this plays a significant contribution in male dominance in the industry. The female segment is increasingly showing a progressive rise, as more females are influenced by online gaming platforms such as Twitch, where they can gain loyal fans who are willing to support their channels financially.
To get more information on the regional analysis of this market, Request a Free sample. Asia Pacific stood at USD Video game consoles observing escalating traction among consumers of this region have played a significant role in gaming industry development.
In addition, the rapid growth in the urban population is giving rise to the increasing awareness of trending video games launched and retailed in the market, helping to surge the consumption rate. According to the World Bank. Org data, in , the urban population of the East Asia Pacific was Europe is expected to showcase substantial growth owing to the flourishing development of esports, attracting more people to video games.
For instance, as per the data presented by Ukie. Besides, the industry in this region receiving an increased investment from the federal government for enlargement of the market is likely to fuel the demand.
North America is anticipated to experience considerable growth in the market. The high popularity of playing video games among older adults has spiked the product's demand. According to the American Association of Retired Person data, in , the United States population of age 50 years and above has constituted 51 million gamers who played an average of 5 hours a week.
Besides, most children in this region carry their smart devices, surging the product's utilization.
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