AddHandler RoutedEvent, Delegate. AddLogicalChild Object. Adds the provided object to the logical tree of this element. AddText String. AddVisualChild Visual. Defines the parent-child relationship between two visuals. Arrange Rect. ArrangeCore Rect. ArrangeOverride Size. Override this method to arrange and size a window and its child elements. Starts an animation for a specified animated property on this element. Starts the initialization process for this element. BeginStoryboard Storyboard.
Begins the sequence of actions that are contained in the provided storyboard. BeginStoryboard Storyboard, HandoffBehavior. Attempts to bring this element into view, within any scrollable regions it is contained within.
BringIntoView Rect. Attempts to force capture of the mouse to this element. Attempts to force capture of the stylus to this element. CaptureTouch TouchDevice. Attempts to force capture of a touch to this element. ClearValue DependencyProperty. ClearValue DependencyPropertyKey. CoerceValue DependencyProperty. Indicates that the initialization process for the element is complete. Equals Object. Returns the common ancestor of two visual objects. FindName String.
Finds an element that has the provided identifier name. FindResource Object. Attempts to set focus to this element. GetBindingExpression DependencyProperty. GetLayoutClip Size. GetTemplateChild String. Inherited from Object. Returns an alternative logical parent for this element if there is no visual parent. GetValue DependencyProperty. GetVisualChild Int GetWindow DependencyObject. InputHitTest Point. Invalidates the measurement state layout for the element.
InvalidateProperty DependencyProperty. Re-evaluates the effective value for the specified dependency property. IsAncestorOf DependencyObject.
Determines whether the visual object is an ancestor of the descendant visual object. IsDescendantOf DependencyObject. Determines whether the visual object is a descendant of the ancestor visual object.
Measure Size. MeasureCore Size. MeasureOverride Size. MoveFocus TraversalRequest. Provides class handling for when an access key that is meaningful for this element is invoked. OnActivated EventArgs. Supports layout behavior when a child element is resized. OnClosed EventArgs. OnClosing CancelEventArgs. OnContentChanged Object, Object. OnContentRendered EventArgs. OnDeactivated EventArgs.
Called when the DPI at which this View is rendered changes. OnDrop DragEventArgs. OnInitialized EventArgs. OnLocationChanged EventArgs. OnRender DrawingContext. OnSourceInitialized EventArgs. OnStateChanged EventArgs. OnStyleChanged Style, Style. Invoked when the style in use on this element changes, which will invalidate the layout.
Called whenever the control's template changes. PointFromScreen Point. PointToScreen Point. PredictFocus FocusNavigationDirection. RaiseEvent RoutedEventArgs. ReadLocalValue DependencyProperty. Returns the local value of a dependency property, if it exists. RegisterName String, Object. Releases all captured touch devices from this element. Releases the mouse capture, if this element held the capture.
Releases the stylus device capture, if this element held the capture. ReleaseTouchCapture TouchDevice. Attempts to release the specified touch device from this element. RemoveHandler RoutedEvent, Delegate. Removes the specified routed event handler from this element. RemoveLogicalChild Object. RemoveVisualChild Visual.
Removes the parent-child relationship between two visuals. Attaches a binding to this element, based on the provided binding object. SetBinding DependencyProperty, String. Sets the value of a dependency property without changing its value source. SetValue DependencyProperty, Object. Sets the local value of a dependency property, specified by its dependency property identifier.
ShouldSerializeProperty DependencyProperty. Opens a window and returns without waiting for the newly opened window to close. Opens a window and returns only when the newly opened window is closed. TransformToAncestor Visual. TransformToAncestor Visual3D. TransformToDescendant Visual. TransformToVisual Visual. TryFindResource Object. Searches for a resource with the specified key, and returns that resource if found.
UnregisterName String. Ensures that all visual child elements of this element are properly updated for layout. Occurs just before any context menu on the element is closed.
Occurs when any context menu on the element is opened. Occurs when the data context for this element changes. Occurs after the DPI of the screen on which the Window is displayed changes.
Occurs when this element gets logical focus. Occurs when the keyboard is focused on this element. Occurs when this element captures the mouse. Occurs when this element captures the stylus. Occurs when a touch is captured to this element. Occurs when a key is pressed while focus is on this element. Occurs when a key is released while focus is on this element.
Occurs when the element is laid out, rendered, and ready for interaction. Occurs when this element loses logical focus.
Occurs when the keyboard is no longer focused on this element. Occurs when this element loses mouse capture. Occurs when this element loses stylus capture.
Occurs when this element loses a touch capture. Occurs when the manipulation encounters a boundary. Occurs when the input device changes position during a manipulation. Occurs when the manipulation processor is first created. Occurs when a mouse button is clicked two or more times. Occurs when any mouse button is pressed while the pointer is over this element.
Occurs when the mouse pointer enters the bounds of this element. Occurs when the mouse pointer leaves the bounds of this element. Occurs when the left mouse button is pressed while the mouse pointer is over this element. Occurs when the left mouse button is released while the mouse pointer is over this element. Occurs when the mouse pointer moves while over this element.
Occurs when the right mouse button is pressed while the mouse pointer is over this element. Occurs when the right mouse button is released while the mouse pointer is over this element.
Occurs when any mouse button is released over this element. Occurs when the user rotates the mouse wheel while the mouse pointer is over this element.
Occurs when a drag-and-drop operation is started. Occurs when a user clicks the mouse button two or more times. Occurs when the mouse pointer moves while the mouse pointer is over this element. Occurs when any mouse button is released while the mouse pointer is over this element.
Occurs when the stylus button is pressed while the pointer is over this element. Occurs when the stylus button is released while the pointer is over this element. Occurs when the stylus touches the digitizer while it is over this element.
Occurs when the stylus moves over an element without actually touching the digitizer. Occurs when the stylus is close enough to the digitizer to be detected, while over this element. Occurs when the stylus is too far from the digitizer to be detected. Occurs when a user performs one of several stylus gestures.
Occurs when the user raises the stylus off the digitizer while the stylus is over this element. Occurs when this element gets text in a device-independent manner. Occurs when a finger touches the screen while the finger is over this element. Occurs when a finger moves on the screen while the finger is over this element. Occurs when a finger is raised off of the screen while the finger is over this element.
In run-time dynamic linking, an application can branch to load different modules as required. It is important when you develop multiple-language versions. When you create a DLL, you can optionally specify an entry point function. The entry point function is called when processes or threads attach themselves to the DLL or detached themselves from the DLL.
You can use the entry point function to initialize data structures or to destroy data structures as required by the DLL. Additionally, if the application is multithreaded, you can use thread local storage TLS to allocate memory that is private to each thread in the entry point function. The following code is an example of the DLL entry point function. When the entry point function returns a FALSE value, the application will not start if you are using load-time dynamic linking.
If you are using run-time dynamic linking, only the individual DLL will not load. The entry point function should only perform simple initialization tasks and should not call any other DLL loading or termination functions.
For example, in the entry point function, you should not directly or indirectly call the LoadLibrary function or the LoadLibraryEx function. Additionally, you should not call the FreeLibrary function when the process is terminating.
In multithreaded applications, make sure that access to the DLL global data is synchronized thread safe to avoid possible data corruption. To do this, use TLS to provide unique data for each thread. To export DLL functions, you can either add a function keyword to the exported DLL functions or create a module definition. Typically, you would use one header file that has a define statement and an ifdef statement to separate the export statement and the import statement.
You can also use a module definition file to declare exported DLL functions. When you use a module definition file, you do not have to add the function keyword to the exported DLL functions.
The following code is an example of a definition file. In load-time dynamic linking, you must link the SampleDLL. In run-time dynamic linking, you use code that is similar to the following code to call the SampleDLL. With the introduction of.
NET and the. An assembly is a logical unit of functionality that runs under the control of the. An assembly physically exists as a. An assembly file contains an assembly manifest, type metadata, Microsoft intermediate language MSIL code, and other resources. The assembly manifest contains the assembly metadata that provides all the information that is required for an assembly to be self-describing.
The following information is included in the assembly manifest:. The MSIL code that is contained in the assembly cannot be directly executed. By default, when you create an assembly, the assembly is private to the application.
To create a shared assembly requires that you assign a strong name to the assembly and then publish the assembly in the global assembly cache. The following list describes some of the features of assemblies compared to the features of Win32 DLLs:. Inherited from Object.
FindResource Object. GetContentStream Uri. GetCookie Uri. Serves as the default hash function. GetRemoteStream Uri. GetResourceStream Uri. LoadComponent Object, Uri. LoadComponent Uri. OnActivated EventArgs.
OnDeactivated EventArgs. OnExit ExitEventArgs. OnNavigated NavigationEventArgs. OnStartup StartupEventArgs. Run Window. Starts a Windows Presentation Foundation application and opens the specified window. SetCookie Uri, String. Shutdown Int Shuts down an application that returns the specified exit code to the operating system.
Returns a string that represents the current object. TryFindResource Object. Occurs when an exception is thrown by an application but not handled. Note The Sfcdetails. The file includes information about files that were not repaired by the System File Checker tool. Verify the date and time entries to determine the problem files that were found the last time that you ran the System File Checker tool.
How to manually replace a corrupted system file with a known good copy of the file. After you determine which system file was corrupted and could not be repaired through the detail information in the Sfcdetails. To do this, follow these steps: Note You may be able to get a known good copy of the system file from another computer that is running the same version of Windows with your computer.
You may perform a System File Checker process on that computer to make sure the system file that you intend to copy is a good copy. Take administrative ownership of the corrupted system file. To do this, at an elevated command prompt, copy and then paste or type the following command, and then press ENTER:. Grant administrators full access to the corrupted system file. Replace the corrupted system file with a known good copy of the file.
If the steps above don't work, you may need to reinstall Windows. For more info, see Windows 10 recovery options. Windows 8.
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